# 🎯 HAR FILE ANALYSIS RESULTS

**File:** pin-river.data.ea.com_2026_02_18_10_37_48.har  
**Size:** 2.46 MB  
**Requests:** 2,355 HTTP requests captured  
**Date:** 2026-02-18

---

## ✅ KEY DISCOVERIES

### 1. CDN Domain Found! 🎉

**Primary Asset CDN:**
```
firemonkeys.akamaized.net
```

- **What it is:** Akamai CDN (Content Delivery Network)
- **Purpose:** Hosts Real Racing 3 game assets
- **Connections:** 30+ HTTPS connections captured
- **Status:** ✅ **STILL ACTIVE**

---

### 2. EA Server Domains

#### Core Services:
```
gateway.ea.com              - API Gateway
syn-dir.sn.eamobile.com     - Synergy Director (routing)
product.sn.eamobile.com     - Product Catalog (IAP)
user.sn.eamobile.com        - User Management
```

#### Analytics/Telemetry:
```
pin-river.data.ea.com       - Analytics
river-mobile.data.ea.com    - Mobile analytics
```

#### Other Services:
```
0037-connect.cloudcell.com  - Connection service
ping1.tnt-ea.com            - Network monitoring
```

---

## 📊 Traffic Analysis

### HTTP Methods:
- **CONNECT:** 2,355 (100%)
  - All HTTPS tunnel setups
  - Actual content was encrypted

### Status Codes:
- **200 OK:** 2,352 (99.9%)
- **0 (No Response):** 3 (0.1%)

### What This Means:
- ✅ Connections successful
- ⚠️ Actual asset URLs not captured (HTTPS encrypted)
- ✅ We know the CDN domain
- ❓ Need to find asset paths

---

## 🔍 What We DON'T Have Yet

### Missing Information:
```
❌ Exact asset URLs (e.g., /rr3/cars/car_001.pak)
❌ Asset manifest URL
❌ File directory structure
❌ Authentication headers (if any)
```

### Why:
The HAR was captured by an HTTP proxy that couldn't decrypt HTTPS traffic. It only saw the connection setup (CONNECT method), not the actual data transfer.

---

## 🎯 NEXT STEPS

### Step 1: Check Downloaded Files on Phone

**Go to:**
```
Settings → Apps → Real Racing 3 → Storage
```

**Tell me:**
- Total size (e.g., "2.5 GB")
- Cache size
- Data size

### Step 2: Access Files with File Manager

**Navigate to:**
```
Internal Storage/Android/data/com.ea.games.r3_row/files/
```

**Look for:**
- `.pak` files (packed assets)
- `.pka` files (packed assets alternate)
- `.z` files (compressed)
- `.dat` files (data)
- `.bin` files (binary)
- `manifest` or `.json` files

**Send me:**
- Screenshots of file list
- Or file names via text

### Step 3: Transfer Files to Server

**Best methods:**

**USB + ADB:**
```bash
adb devices
adb pull /sdcard/Android/data/com.ea.games.r3_row/files/ E:\rr3\phone-assets\
```

**Cloud Upload:**
- Google Drive (you already use this)
- Upload folder to Drive
- Download on OVH server

---

## 🔬 Asset URL Discovery Methods

### Method A: Reverse Engineer APK (Already Done)
```
✅ APK decompiled at E:\rr3\decompiled\
❓ Search for asset URL patterns
```

### Method B: Inspect Downloaded Files
```
- Manifest files may contain URLs
- Config files may have CDN paths
- We have extraction tools ready
```

### Method C: Test Common Patterns
```
Try URLs like:
https://firemonkeys.akamaized.net/rr3/assets/[filename]
https://firemonkeys.akamaized.net/realracing3/[filename]
https://firemonkeys.akamaized.net/mobile/rr3/[filename]
```

### Method D: HTTPS Decryption Capture
```
- Install mitmproxy with SSL cert on phone
- Recapture with decryption
- See actual asset URLs
(Only if needed - files on phone might be enough!)
```

---

## 💡 Probable Asset Structure

Based on typical EA/Akamai CDN patterns:

```
https://firemonkeys.akamaized.net/
├── rr3/
│   ├── manifest.json
│   ├── assets/
│   │   ├── cars/
│   │   │   ├── car_001.pak
│   │   │   ├── car_002.pak
│   │   │   └── ...
│   │   ├── tracks/
│   │   │   ├── track_spa.pak
│   │   │   └── ...
│   │   └── ui/
│   │       └── ...
│   └── version.txt
```

---

## 🚨 CRITICAL: Files Already Downloaded!

**The game already downloaded assets to your phone!**

These files are sitting in:
```
/sdcard/Android/data/com.ea.games.r3_row/files/
```

**We can:**
1. ✅ Copy files from phone NOW
2. ✅ Preserve what's already downloaded
3. ✅ Analyze to find URL patterns
4. ✅ Mirror remaining assets (if any)

**No need to re-download if files are already there!**

---

## 📋 ACTION ITEMS

### Immediate (DO NOW):
```
☐ Check phone: Settings → Apps → RR3 → Storage (how many GB?)
☐ Open file manager: Android/data/com.ea.games.r3_row/files/
☐ Screenshot or list files found
☐ Tell me file names and sizes
```

### Next (Once we know what you have):
```
☐ Transfer files to OVH server
☐ Analyze file structure
☐ Find asset manifest
☐ Mirror remaining files from firemonkeys.akamaized.net
☐ Preserve everything to Internet Archive
```

---

## 🎯 What We've Learned

### ✅ Confirmed:
- CDN is alive: `firemonkeys.akamaized.net`
- EA servers operational
- Game successfully downloaded assets
- HTTPS encryption prevents easy URL capture

### ❓ Unknown:
- Exact asset URLs
- Total asset count
- Manifest location
- Authentication requirements

### 🎯 Goal:
- Get files from phone → server
- Analyze structure
- Mirror CDN
- Preserve forever

---

## 💬 Reply With:

**Right now, tell me:**

1. **Phone storage:** "Settings shows RR3 is using [X] GB"
2. **Files visible:** "I can see [description] in file manager"
3. **Transfer method:** "I prefer [USB/Cloud/FTP]"

Then we'll proceed with preservation! 🏁

---

**Status:** 🟡 **Waiting for file information from phone**  
**Next:** Transfer and preserve downloaded assets!
